Suyeong Kim

Suyeong Kim

B.S. Student in Computer Engineering · Daegu University

I am an undergraduate researcher interested in Human-Computer Interaction, XR, embodied interaction, and biosignal processing. My work focuses on building and studying interactive systems that connect physical human input with immersive virtual environments.

Research Interests

Human-Computer Interaction XR / VR Embodied Interaction Biosignal Processing

Selected Publications

Selected works in immersive interaction, biosignal-based input, and human-centered computing.

Sensing the Unseen Grip research figure

IEEE TVCG · Under Review · Co-Author

Sensing the Unseen Grip: sEMG-Based Interaction Beyond Hand Tracking for Controller-Free Isometric Force Input in Virtual Reality

Explores sEMG as an input channel for controller-free isometric force interaction in VR, extending virtual grip interaction beyond what hand tracking alone can capture.

Speech emotion recognition and social VR avatar research figure

Entertainment Computing · Under Review · Co-Author

When Voices Shape Expressions: Speech Emotion Recognition as Implicit Affective Input for Social VR Avatars

Investigates speech emotion recognition as an implicit affective input for expressive avatar behavior in social VR.

EMG-Driven VR Interfaces research figure

ISIITA 2025 · 1st Author

EMG-Driven VR Interfaces: Redefining Interaction in Virtual Reality

Presents a sensory VR vocational-training interface using sEMG-based muscle activation to enrich interaction in immersive environments.

Grip strength reflection system for sensory VR interaction research figure

IAITI XR-Metaverse Conference · 2024 · Co-Author

Development of Grip Strength Reflection System Based on SEMG of the Flexor Digitorum Profundus for Sensory VR Interaction

Develops a VR interaction system that reflects flexor digitorum profundus sEMG into grip-strength-based virtual interaction.

Visual feedback using VR patient avatar research figure

DSA 2023 · Co-Author

Visual Feedback Using VR Patient Avatar in Care and Nursing Training Environments

Explores VR patient-avatar visual feedback for care and nursing training environments.

Current Work

2027 CHI EA (Poster) · In Preparation · 1st Author

Can You Feel How Hard You Are Gripping? EMG-Based Virtual Grip Interaction in VR

2027 IEEE VR (Poster) · In Preparation · 1st Author

GripWashVR: From Grip to Skill through Embodied Interaction for VR Car Wash Training

Journal of Electrical Engineering & Technology · Under Review · Co-Author

LELC-HCL: A Bluetooth Mesh-Based Adaptive Lighting Framework for Energy-Efficient and Human-Centric Indoor Environments

Patents

Registered and filed Korean patents from my research projects.

Korean Patent · Registered · 2025.12.11 · No. 1029008040000

에너지절감과 라이프케어를 위한 통합형 인간중심조명 제어방법 및 이를 이용한 조명제어 관리시스템

Korean Patent · Filed · 2024.06.13 · No. 1020240076945

표면 근전도 기반 악력 반영 가상현실 인터페이스 및 가상현실에 표면 근전도 기반 악력 반영 방법

Korean Patent · Filed · 2024.06.13 · No. 1020240076964

가상현실에서의 스트레스 파라미터 기반 색온도 자동제어 시스템 및 자동제어 방법

Korean Patent · Filed · 2024.05.31 · No. 1020240071632

음성기반 감정 인식 시스템 및 음성기반 감정 인식 학습 방법

Korean Patent · Filed · 2023.12.04 · No. 1020230173229

IoT 기기의 보안 강화를 위한 딥러닝 기반 악성코드 감지 및 제거 시스템 및 악성코드 감지 및 제거 방법

Education & Experience

B.S. in Computer Engineering

Daegu University · GPA 4.1 / 4.5

2022 - Present

Research Intern

HCI-DU Lab, Daegu University · Advisor: Prof. Miran Lee

2023 - Present

Research Intern

HCIS Lab, GIST · Advisor: Prof. SeungJun Kim

Jul. - Aug. 2026

English Language Program

University of Calgary, Canada

Sep. - Dec. 2025